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Standard Game Modes

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Max players: 24
Max teams: 7

Objective: Eliminate as many of other team(s) players while ensuring that your own team suffers minimal casualties. The team with the least respawns wins. 

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Max players: 24
Max teams: 7

Objective: Last player/team standing wins. Try to survive until the end, with no re-spawns. 

A shrinking perimeter from a central battle box forces players to upgrade weapons quickly and move into the combat zone. Players outside the combat zone lose health until they reach safety or are eliminated. 

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Max players: 24
Max teams: 4

Objective: Capture and hold strategic points throughout the map. Players must shoot the domination boxes to capture them, then defend them for as long as they can. The team that holds the strategic points for the longest combined time wins.

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Max players: 24
Max teams: 2

Objective:  A series of capture points must be attacked or defended until the end of the round. The defending team starts at the first strategic point with a limited number of re-spawns. Once the defending team runs out of re-spawns they are forced to retreat to the second strategic point, and so on. The attacking team will gain unlimited re-spawns at each consecutive point they capture. In order to win, the defending team must retain control of the last strategic point. 

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Max players: 24
Max teams: 4

Objective: Money drops throughout the map slow accumulate money. Teams fight to steal the money from the drop and take it back to their team’s vault. Killing players carrying money or raiding the opponents vault will steal their cash. The team with the most money in their vault at the end of the game, wins. 

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Max players: 24
Max teams: 2

Objective: The attacking team must storm and capture a base position, held by the defending team. Defending team starts with the control of the base, and must hold it as long as possible to win. Whichever team is in control of the base the longest wins the game.

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Max players: 24
Max teams: 2

Objective: Teams must capture as many flags as possible from the opposing teams and deposit them at their own base. Each base has unlimited flags up for capture. Each team gets unlimited re-spawns. Team with the most flags at the end, wins.

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Max players: 24
Max teams: 2

Objective: The Special Forces team’s objective is to escort one VIP to the extraction point alive, while the Ambush team’s objective is to eliminate the VIP. The VIP is a medic who can revive fallen members of the Special Forces team. The Ambush team has unlimited re-spawns. The VIP must be alive and touching the flag at the extraction point for the Special Forces team to win. The mission is a draw if the VIP is dead but at least half the Special Forces team are at the extraction point alive at the end.

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Max players: 24
Max teams: 8

Objective: Standard team death match game, but once a player from either team dies they become a zombie. Zombies can attack either team and players take proximity damage from zombies. Team with the most kills wins. 

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Max players: 24
Max teams: 2

Objective: Attacking team must find, arm and detonate two bombs on the field to win. Defending team must protect the bomb site for the duration of the game. Once armed, the bomb detonate in 3 minutes if not stopped by the defending team. No re-spawns for both teams. Game is played three times with alternating roles for the teams.

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Max players: 24
Max teams: 2

Objective: Two team, attack/defend strategy game. Attacking team must sneak past the guards into the base with no re-spawns. Defending team needs to kill all the attackers and prevent them from sneaking into the base. Attacking team earns 1 point for every player that sneaks into the base. Game is run 3 times alternating between attacking and defending team. 

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